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References​

 

Chambers, B. (2018). Making the grade: Is swift playgrounds a useful tool in K-12? Retrieved from https://9to5mac.com/2018/05/19/making-the-grade-swift-playgrounds-k12/

 

Chambers, B. (2019). Making the grade: Makeblock neuron explorer kit is a useful addition to a STEM lab. Retrieved from https://9to5mac.com/2019/02/16/makeblock-neuron-explorer-kit-review/

 

Cross, J. (2018). Learning to code with swift playgrounds as an adult. Retrieved from https://www.macworld.com/article/3268086/application-development/learning-to-code-with-swift-playgrounds-as-an-adult.html

 

Gikas, J., & Grant, M. M. (2013). Mobile computing devices in higher education: Student perspectives on learning with cellphones, smartphones & social media. The Internet and Higher Education, 19, 18-26. doi:10.1016/j.iheduc.2013.06.002

 

Jaehnig, J. (2018). Going Inside of Your Body with The Human Anatomy Atlas AR app | ARPost. Retrieved from https://arpost.co/2018/06/13/going-inside-body-human-anatomy-atlas-ar-app/

 

Jarvis, H. (2015). From PPP and CALL/Mall to a Praxis of Task-Based Teaching and Mobile Assisted Language use. The Electronic Journal for English as a Second Language, 19(1)

 

Jeno, L. M., Adachi, P. J. C., Grytnes, J., Vandvik, V., & Deci, E. L. (2018). The effects of m-learning on motivation, achievement and well-being: A self-determination theory approach. British Journal of Educational Technology, 0(0) doi:10.1111/bjet.12657

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Kljun, M. Krulec, R. Pucihar, & Solina, F. (2018). Persuasive technologies in m-learning for training professionals: How to keep learners engaged with adaptive triggering doi:10.1109/TLT.2018.2840716

 

Lewis, S., Pea, R., & Rosen, J. (2010). Beyond participation to co-creation of meaning: Mobile social media in generative learning communities. Social Science Information, 49(3), 351-369. doi:10.1177/0539018410370726

 

Lahri, P. (2018, Retaining talent in the gig economy: With social media and technology a lot has changed.Training and Development Excellence Essentials, , n/a. Retrieved from https://libproxy.library.unt.edu/login?url=https://libproxy.library.unt.edu:2165/docview/2046075902?accountid=7113

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McClean, S., & Crowe, W. (2017). Making room for interactivity: Using the cloud-based audience response system nearpod to enhance engagement in lectures. FEMS Microbiology Letters, 364(6), n/a. doi:2126/10.1093/femsle/fnx052

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Okada, K. (2019). Is this the new era of classroom learning?. [online] Carleton Now. Available at: https://apps.carleton.edu/now/stories/?story_id=1796189 [Accessed 21 Feb. 2019].

 

Pereira, O., & Rodrigues, J. (2013). Survey and analysis of current mobile learning applications and technologies.ACM Computing Surveys (CSUR), 46(2), 1-35. doi:10.1145/2543581.2543594

 

Sarrab, M., Elbasir, M., & Alnaeli, S. (2016). Towards a quality model of technical aspects for mobile learning services: An empirical investigation. Computers in Human Behavior, 55, 100-112. doi:10.1016/j.chb.2015.09.003

 

Tai, Y. (2012). Contextualizing a MALL: Practice design and evaluation. Journal of Educational Technology & Society, 15(2), n/a. Retrieved from https://libproxy.library.unt.edu/login?url=https://libproxy.library.unt.edu:2165/docview/1287026608?accountid=7113

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